What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author :
Publisher : Macmillan
Total Pages : 233
Release :
ISBN-10 : 9781466886421
ISBN-13 : 1466886420
Rating : 4/5 (420 Downloads)

Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition Related Books

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 233
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

DOWNLOAD EBOOK

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
Common European Framework of Reference for Languages
Language: en
Pages: 208
Authors: Council of Europe
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2002 - Publisher: Council of Europe

DOWNLOAD EBOOK

This Framework has been widely adopted in setting curriculum standards, designing courses, developing materials and in assessment and certification. This compen
Teaching Reading in Europe
Language: en
Pages: 206
Authors:
Categories:
Type: BOOK - Published: 2011 - Publisher:

DOWNLOAD EBOOK

Proceedings of the 14th European Conference on Knowledge Management
Language: en
Pages: 965
Authors: Brigita Janiūnaitė
Categories: Computers
Type: BOOK - Published: 2013-01-09 - Publisher: Academic Conferences Limited

DOWNLOAD EBOOK

The University of Jyvaskyla is proud to welcome the 12th edition of the European Conference in Cyber Warfare to Jyvaskyla. We intend to make this event as enjoy
Engineers' Guide to Technical Writing
Language: en
Pages: 397
Authors: Kenneth G. Budinski
Categories: Technology & Engineering
Type: BOOK - Published: 2001-01-01 - Publisher: ASM International

DOWNLOAD EBOOK

Annotation An engineer with experience in the automotive and chemical process industries, Budinski has compiled material he used to train new engineers and tech