3D Engine Design for Virtual Globes
Author | : Patrick Cozzi |
Publisher | : CRC Press |
Total Pages | : 522 |
Release | : 2011-06-24 |
ISBN-10 | : 9781568817118 |
ISBN-13 | : 1568817118 |
Rating | : 4/5 (118 Downloads) |
Download or read book 3D Engine Design for Virtual Globes written by Patrick Cozzi and published by CRC Press. This book was released on 2011-06-24 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design