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Authors: Tomas Akenine-Möller
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Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Real-Time Rendering, Fourth Edition
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Authors: Tomas Akenine-Möller
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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adv
Real-Time Graphics Rendering Engine
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Authors: Hujun Bao
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Type: BOOK - Published: 2011-12-07 - Publisher: Springer Science & Business Media

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"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based
Real-Time Rendering
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Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientif
Ray Tracing Gems
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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers