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Language: en
Pages: 348
Pages: 348
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Language: en
Pages: 846
Pages: 846
Type: BOOK - Published: 2004 - Publisher: CRC Press
CD ROM contains a snapshot of the full distribution of source code, documentation and supporting materials located at the Magic Software Inc. website. --Inside
Language: en
Pages: 542
Pages: 542
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Language: en
Pages: 578
Pages: 578
Type: BOOK - Published: 2013-04-11 - Publisher: "O'Reilly Media, Inc."
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to ga
Language: en
Pages: 392
Pages: 392
Type: BOOK - Published: 2004-07-23 - Publisher: "O'Reilly Media, Inc."
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others