Related Books
Language: en
Pages: 214
Pages: 214
Type: BOOK - Published: 2018-05-25 - Publisher: Gamethinking.IO
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them ge
Language: en
Pages: 20
Pages: 20
Type: BOOK - Published: 2014-09-29 - Publisher: Association for Talent Development
L&D professionals may think of games and gamification as silver bullets for engagement and motivation issues that add fun to workplace learning. But they need t
Language: en
Pages: 310
Pages: 310
Type: BOOK - Published: 2017-05-02 - Publisher: PublicAffairs
Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in a
Language: en
Pages: 269
Pages: 269
Type: BOOK - Published: 2015-08-03 - Publisher: Indiana University Press
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David
Language: en
Pages: 346
Pages: 346
Type: BOOK - Published: 2018-10-03 - Publisher: Independently Published
This is the hugely updated second edition of Even Ninja Monkeys Like To Play. A guide to using gamification and game thinking to create engaging experiences for