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Agents for Games and Simulations II
Language: en
Pages: 216
Authors: F. Dignum
Categories: Computers
Type: BOOK - Published: 2011-01-14 - Publisher: Springer Science & Business Media

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While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible
Agents for Games and Simulations
Language: en
Pages: 247
Authors: Frank Dignum
Categories: Computers
Type: BOOK - Published: 2009-12-21 - Publisher: Springer Science & Business Media

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Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies use
Agents for Games and Simulations
Language: en
Pages: 247
Authors: Frank Dignum
Categories: Computers
Type: BOOK - Published: 2009-12-01 - Publisher: Springer

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Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies use
Agents for Educational Games and Simulations
Language: en
Pages: 204
Authors: Martin Beer
Categories: Computers
Type: BOOK - Published: 2012-07-20 - Publisher: Springer

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This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part
Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Language: en
Pages: 2164
Authors: Management Association, Information Resources
Categories: Games & Activities
Type: BOOK - Published: 2010-11-30 - Publisher: IGI Global

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"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all