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Language: en
Pages: 620
Pages: 620
Type: BOOK - Published: 2005 - Publisher: Course Technology
Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers h
Language: en
Pages: 1152
Pages: 1152
Type: BOOK - Published: 2012-12-03 - Publisher: Cengage Learning
3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new editio
Language: en
Pages: 1730
Pages: 1730
Type: BOOK - Published: 2003 - Publisher: Sams Publishing
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Ga
Language: en
Pages: 325
Pages: 325
Type: BOOK - Published: 2011-02-17 - Publisher: CRC Press
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive g
Language: en
Pages: 1085
Pages: 1085
Type: BOOK - Published: 2007 - Publisher: Muska/Lipman
Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the compr