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The Uncanny Valley in Games and Animation
Language: en
Pages: 240
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

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Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although
The Uncanny Valley in Games and Animation
Language: en
Pages: 232
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

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Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although
The Uncanny Valley in Games and Animation
Language: en
Pages: 240
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

DOWNLOAD EBOOK

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although
Virtual Character Design for Games and Interactive Media
Language: en
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Authors: Robin James Stuart Sloan
Categories: Computers
Type: BOOK - Published: 2015-05-07 - Publisher: CRC Press

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While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear
Uncanny Valley
Language: en
Pages: 315
Authors: Lawrence Weschler
Categories: Social Science
Type: BOOK - Published: 2011-10-01 - Publisher: Catapult

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Shuttling between cultural comedies and political tragedies, Lawrence Weschler's articles have throughout his long career intrigued readers with his unique insi