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Language: en
Pages: 262
Pages: 262
Type: BOOK - Published: 2013-11-08 - Publisher: Springer Science & Business Media
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this boo
Language: en
Pages: 578
Pages: 578
Type: BOOK - Published: 2009-09-17 - Publisher: John Wiley & Sons
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it'
Language: en
Pages: 694
Pages: 694
Type: BOOK - Published: 2017-03-03 - Publisher: Springer
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Language: en
Pages: 265
Pages: 265
Type: BOOK - Published: 2012-07-26 - Publisher: CRC Press
How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective stor
Language: en
Pages: 370
Pages: 370
Type: BOOK - Published: 2012-07-31 - Publisher: IGI Global
With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious game