Simulation and Gaming for Social Design

Simulation and Gaming for Social Design
Author :
Publisher : Springer Nature
Total Pages : 309
Release :
ISBN-10 : 9789811620119
ISBN-13 : 9811620113
Rating : 4/5 (113 Downloads)

Book Synopsis Simulation and Gaming for Social Design by : Toshiyuki Kaneda

Download or read book Simulation and Gaming for Social Design written by Toshiyuki Kaneda and published by Springer Nature. This book was released on 2022-01-03 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.


Simulation and Gaming for Social Design Related Books

Simulation and Gaming for Social Design
Language: en
Pages: 309
Authors: Toshiyuki Kaneda
Categories: Business & Economics
Type: BOOK - Published: 2022-01-03 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including ga
The Complete Guide to Simulations and Serious Games
Language: en
Pages: 578
Authors: Clark Aldrich
Categories: Business & Economics
Type: BOOK - Published: 2009-09-17 - Publisher: John Wiley & Sons

DOWNLOAD EBOOK

"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it'
Simulation and Gaming in the Network Society
Language: en
Pages: 466
Authors: Toshiyuki Kaneda
Categories: Mathematics
Type: BOOK - Published: 2016-08-02 - Publisher: Springer

DOWNLOAD EBOOK

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th Internation
Gaming, Simulations and Society
Language: en
Pages: 340
Authors: International Simulation and Gaming Association. International Conference
Categories: Business & Economics
Type: BOOK - Published: 2005 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined
Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Language: en
Pages: 2084
Authors: Management Association, Information Resources
Categories: Games & Activities
Type: BOOK - Published: 2010-11-30 - Publisher: IGI Global

DOWNLOAD EBOOK

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all