Related Books
Language: en
Pages: 740
Pages: 740
Type: BOOK - Published: 1999 - Publisher: Wordware Publishing
Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine
Language: en
Pages: 712
Pages: 712
Type: BOOK - Published: 1999 - Publisher:
Language: en
Pages: 557
Pages: 557
Type: BOOK - Published: 2003 - Publisher: Wordware Publishing, Inc.
This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Language: en
Pages: 128
Pages: 128
Type: BOOK - Published: 2017-07-15 - Publisher: Createspace Independent Publishing Platform
3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimid
Language: en
Pages: 756
Pages: 756
Type: BOOK - Published: 2001 - Publisher: Course Technology
Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D pro