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Real-time Strategy Game Programming Using DirectX 6.0
Language: en
Pages: 740
Authors: Mickey Kawick
Categories: Computers
Type: BOOK - Published: 1999 - Publisher: Wordware Publishing

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Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine
Real-time Strategy Game Programming Using MS DirectX 6.0
Language: en
Pages: 712
Authors:
Categories: Computer games
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Strategy Game Programming with DirectX 9.0
Language: en
Pages: 557
Authors: Todd Barron
Categories: Computer games
Type: BOOK - Published: 2003 - Publisher: Wordware Publishing, Inc.

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This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Programming an Rts Game With Direct3d
Language: en
Pages: 128
Authors: Carl Granberg
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Type: BOOK - Published: 2017-07-15 - Publisher: Createspace Independent Publishing Platform

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3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimid
Isometric Game Programming with DirectX 7.0
Language: en
Pages: 756
Authors: Ernest Pazera
Categories: Computers
Type: BOOK - Published: 2001 - Publisher: Course Technology

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Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D pro