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Type: BOOK - Published: 2016-08-25 - Publisher: Springer
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment
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The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances in emerging techno
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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and give
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