Game Worlds Get Real

Game Worlds Get Real
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 256
Release :
ISBN-10 : 9781440851292
ISBN-13 : 1440851298
Rating : 4/5 (298 Downloads)

Book Synopsis Game Worlds Get Real by : Zek Valkyrie

Download or read book Game Worlds Get Real written by Zek Valkyrie and published by Bloomsbury Publishing USA. This book was released on 2017-07-14 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft—the most popular game within the genre—is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the meaning of play for millions of gamers. The book provides a historical review of earlier incarnations of virtual world games and culture in the late 1990s, covering the early years of popular games like EverQuest, to the soaring popularity of World of Warcraft, to the current era of the genre and its more general gaming climate. Author Zek Valkyrie—a researcher in the areas of gaming culture, digital communities, gender, sexualities, and visual sociology as well as an avid gamer himself—explores the evolution of the meaning of "play" in the virtual game world, explains how changes in game design have reduced opportunities for social experimentation, and identifies how player types such as the gender switcher, the cybersexual, the explorer, and the trial-and-error player have been left behind in the interest of social and informational transparency.


Game Worlds Get Real Related Books

Game Worlds Get Real
Language: en
Pages: 256
Authors: Zek Valkyrie
Categories: Art
Type: BOOK - Published: 2017-07-14 - Publisher: Bloomsbury Publishing USA

DOWNLOAD EBOOK

This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodif
Half-Real
Language: en
Pages: 245
Authors: Jesper Juul
Categories: Games & Activities
Type: BOOK - Published: 2011-08-19 - Publisher: MIT Press

DOWNLOAD EBOOK

An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and mor
Play Between Worlds
Language: en
Pages: 206
Authors: T. L. Taylor
Categories: Computers
Type: BOOK - Published: 2009-02-13 - Publisher: MIT Press

DOWNLOAD EBOOK

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers i
Synthetic Worlds
Language: en
Pages: 346
Authors: Edward Castronova
Categories: Computers
Type: BOOK - Published: 2008-09-15 - Publisher: University of Chicago Press

DOWNLOAD EBOOK

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the enter
Real-World Flash Game Development
Language: en
Pages: 369
Authors: Christopher Griffith
Categories: Art
Type: BOOK - Published: 2012-11-12 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusabili