Dynamic Games for Network Security

Dynamic Games for Network Security
Author :
Publisher : Springer
Total Pages : 82
Release :
ISBN-10 : 9783319758718
ISBN-13 : 3319758713
Rating : 4/5 (713 Downloads)

Book Synopsis Dynamic Games for Network Security by : Xiaofan He

Download or read book Dynamic Games for Network Security written by Xiaofan He and published by Springer. This book was released on 2018-02-28 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this SpringerBrief is to collect and systematically present the state-of-the-art in this research field and the underlying game-theoretic and learning tools to the broader audience with general network security and engineering backgrounds. Particularly, the exposition of this book begins with a brief introduction of relevant background knowledge in Chapter 1, followed by a review of existing applications of SG in addressing various dynamic network security problems in Chapter 2. A detailed treatment of dynamic security games with information asymmetry is given in Chapters 3–5. Specifically, dynamic security games with extra information that concerns security competitions, where the defender has an informational advantage over the adversary are discussed in Chapter 3. The complementary scenarios where the defender lacks information about the adversary is examined in Chapter 4 through the lens of incomplete information SG. Chapter 5 is devoted to the exploration of how to proactively create information asymmetry for the defender’s benefit. The primary audience for this brief includes network engineers interested in security decision-making in dynamic network security problems. Researchers interested in the state-of-the-art research on stochastic game theory and its applications in network security will be interested in this SpringerBrief as well. Also graduate and undergraduate students interested in obtaining comprehensive information on stochastic game theory and applying it to address relevant research problems can use this SpringerBrief as a study guide. Lastly, concluding remarks and our perspective for future works are presented in Chapter 6.


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This book constitutes the refereed proceedings of the 7th EAI International Conference on Game Theory for Networks, GameNets 2017, held in Knoxville, Tennessee,