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Language: en
Pages: 591
Pages: 591
Type: BOOK - Published: 2009-10-13 - Publisher: Morgan Kaufmann
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids,
Language: en
Pages: 626
Pages: 626
Type: BOOK - Published: 2007-11-01 - Publisher: Elsevier
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greate
Language: en
Pages: 373
Pages: 373
Type: BOOK - Published: 2015-08-21 - Publisher: MIT Press
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio ex
Language: en
Pages: 264
Pages: 264
Type: BOOK - Published: 2012-11-12 - Publisher: CRC Press
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artist
Language: en
Pages: 267
Pages: 267
Type: BOOK - Published: 2011-01-24 - Publisher: Elsevier
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security