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Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.
Language: en
Pages: 300
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Type: BOOK - Published: 2012-08-06 - Publisher: Taylor & Francis
Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four l
Language: en
Pages: 254
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Type: BOOK - Published: 2002 - Publisher: Muska & Lipman Publishing
Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology
Language: en
Pages: 458
Pages: 458
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis
Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry
Language: en
Pages: 496
Pages: 496
Type: BOOK - Published: 2001-12-17 - Publisher: CRC Press
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game wi