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Type: BOOK - Published: 1995-07-06 - Publisher: Wiley
Everything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features
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Type: BOOK - Published: 2013-05-02 - Publisher: Taylor & Francis
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtu
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Type: BOOK - Published: 2007 - Publisher: Course Technology
If you're a video game enthusiast, then you've probably thought more than once about creating your own games. Now you can develop your own 3D games using 3D Gam
Language: en
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Type: BOOK - Published: 2016-08-29 - Publisher: Packt Publishing Ltd
Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D