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Artificial Intelligence for Computer Games
Language: en
Pages: 160
Authors: John David Funge
Categories: Computers
Type: BOOK - Published: 2004-07-29 - Publisher: CRC Press

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Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Chara
Artificial Intelligence for Computer Games
Language: en
Pages: 210
Authors: Pedro Antonio González-Calero
Categories: Technology & Engineering
Type: BOOK - Published: 2011-03-01 - Publisher: Springer Science & Business Media

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The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported w
Artificial Intelligence for Games
Language: en
Pages: 898
Authors: Ian Millington
Categories: Computers
Type: BOOK - Published: 2018-12-14 - Publisher: CRC Press

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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the
Artificial Intelligence and Games
Language: en
Pages: 350
Authors: Georgios N. Yannakakis
Categories: Computers
Type: BOOK - Published: 2018-02-17 - Publisher: Springer

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex
Biologically Inspired Artificial Intelligence for Computer Games
Language: en
Pages: 278
Authors: Charles, Darryl
Categories: Computers
Type: BOOK - Published: 2007-11-30 - Publisher: IGI Global

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"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic rese