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Type: BOOK - Published: 2004-07-29 - Publisher: CRC Press
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Chara
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Type: BOOK - Published: 2011-03-01 - Publisher: Springer Science & Business Media
The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported w
Language: en
Pages: 898
Pages: 898
Type: BOOK - Published: 2018-12-14 - Publisher: CRC Press
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the
Language: en
Pages: 350
Pages: 350
Type: BOOK - Published: 2018-02-17 - Publisher: Springer
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex
Language: en
Pages: 278
Pages: 278
Type: BOOK - Published: 2007-11-30 - Publisher: IGI Global
"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic rese