Blender 2.79 for Digital Artists
Author | : Prof. Sham Tickoo |
Publisher | : CADCIM Technologies |
Total Pages | : 405 |
Release | : 2018 |
ISBN-10 | : 9781942689690 |
ISBN-13 | : 1942689691 |
Rating | : 4/5 (691 Downloads) |
Download or read book Blender 2.79 for Digital Artists written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2018 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender 2.79 for Digital Artists book covers major features of Blender 2.79 in a simple, lucid, and comprehensive manner. Keeping in view the varied requirements of the users, the book introduces the basic features of Blender 2.79 and then gradually progresses to cover the advanced features. This book will help you unleash your creativity, thus helping you create stunning 3D models. The book will help the learners transform their imagination into reality with ease. Also, it takes the users through progressive tutorials, numerous illustrations, and ample exercises. Salient Features Consists of 11 chapters that are organized in a pedagogical sequence covering various aspects of modeling, sculpting, texturing, lighting, rigging, animation, rigid body dynamics, and particle system. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Introduction to Blender Interface Chapter 2: Working with Mesh Primitives Chapter 3: Working with Curve Primitives Chapter 4: Working with Modifiers Chapter 5: Digital Sculpting Techniques Chapter 6: Working with Materials - I Chapter 7: Working with Materials - II Chapter 8: Lights and Cameras Chapter 9: Basics of Rigging and Animation Chapter 10: Rigid Body Dynamics Chapter 11: Working with Particles Index